Bjarne Stroustrup “Programming Principles and Practice Using C++”
Chapter 14 Exercise 3
Using GUI library called FLTK (Fast Light Tool Kit, “full tick”).
[code language=”cpp”]
// Philipp Siedler
// Bjarne Stroustrup’s PP
// Chapter 14 Exercise 3
#define _USE_MATH_DEFINES
#include "Simple_window.h"
#include "Graph.h"
#include <cmath>
using namespace Graph_lib;
class abstract_class
{
protected:
abstract_class() {};
};
int main()
try
{
Point tl(100, 100);
Simple_window win(tl, 720, 400, "Simple Window");
Point center(win.x_max() / 2, win.y_max() / 2);
//abstract_class a; //is inaccessible
win.wait_for_button();
}
catch (exception& e) {
cout << e.what() << endl;
return 1;
}
catch (…) {
cout << "Exiting" << endl;
return 2;
}
[/code]