filling a circle with stripes [fltk]

Bjarne Stroustrup “Programming Principles and Practice Using C++”
Chapter 14 Exercise 6
Using GUI library called FLTK (Fast Light Tool Kit, “full tick”).

Output:

[code language=”cpp”]
// Philipp Siedler
// Bjarne Stroustrup’s PP
// Chapter 14 Exercise 6

#define _USE_MATH_DEFINES
#include "Simple_window.h"
#include "Graph.h"
#include <cmath>
using namespace Graph_lib;

Point operator+(Point& p1, Point& p2) {
Point p3 = Point(p1.x + p2.x, p1.y + p2.y);
return p3;
}

class Striped_circle : public Circle
{
public:
Striped_circle(Point a, int r)
:Circle(a, r), a(a), r(r)
{
Circle::set_color(Color::red);
set_fill_color();
}

void set_fill_color();
void draw_lines() const;

private:
Point a;
int r;
Lines pattern;
};

void Striped_circle::set_fill_color()
{

for (int i = – r; i < r; i += 5) {
int x = sqrt(pow(r, 2) – pow(i, 2));
Point pt(x, i);
pattern.add(pt + a, Point(-pt.x, pt.y) + a);
}
pattern.set_color(Color::blue);
}

void Striped_circle::draw_lines() const
{
pattern.draw();
Circle::draw_lines();
}

int main()
try
{
Point tl(100, 100);
Simple_window win(tl, 720, 400, "Simple Window");
Point center(win.x_max() / 2, win.y_max() / 2);

Striped_circle circle(center, 100);

win.attach(circle);
win.wait_for_button();
}
catch (exception& e) {
cout << e.what() << endl;
return 1;
}
catch (…) {
cout << "Exiting" << endl;
return 2;
}
[/code]

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