hexagon tiling again [fltk]

Bjarne Stroustrup “Programming Principles and Practice Using C++”
Chapter 13 Exercise 16
Using GUI library called FLTK (Fast Light Tool Kit, “full tick”).
For some reason Exercise 16 in Chapter 13 is exactly the same as Exercise 9, so here you go again: (except I missunderstood, if so please let me know)

Output:

[code language=”cpp”]
// Philipp Siedler
// Bjarne Stroustrup’s PP
// Chapter 13 Exercise 16

#define _USE_MATH_DEFINES
#include "Simple_window.h"
#include "Graph.h"
#include <cmath>

using namespace Graph_lib;

ostream& operator<<(ostream& out, Point& a) {
out << "(" << a.x << "," << a.y << ")";
return out;
}

struct Regular_hexagon : Closed_polyline
{
Regular_hexagon(Point origin, int radius)
: o(origin), r(radius)
{
generate_points();
};

void generate_points();
void draw_lines() const;
vector<Point> get_pts() { return pts; };

private:
Point o;
vector<Point> pts;
int r;
};

void Regular_hexagon::generate_points()
{
int n = 6;
for (int i = 0; i < n; i++) {
pts.push_back(Point(o.x + r * cos(2 * M_PI * i / n), o.y + r * sin(2 * M_PI * i / n)));
add(pts[i]);
}
};

void Regular_hexagon::draw_lines() const
{
Closed_polyline::draw_lines();
};

struct rh_tiling : Shape
{
rh_tiling(Point basepoint, double radius, int num_xdir, int num_ydir)
: bp(basepoint), r(radius)
{
nx = (num_xdir == 0) ? 1 : num_xdir;
ny = (num_ydir == 0) ? 1 : num_ydir;
generate_pts();
}

void generate_pts();
void draw_lines() const;

private:
vector<Point> pts;
Point bp;
double r;
int nx;
int ny;
};

void rh_tiling::generate_pts()
{
double triangle_h = sqrt(pow(r, 2) – pow(r / 2, 2));
cout << triangle_h << endl;
for (int i = 0; i < nx; i++) {
for (int j = 0; j < ny; j++) {
if (j % 2 == 0 || j == 0) {
pts.push_back(Point(bp.x + (r * 3) * i, bp.y + triangle_h * j));
}
else {
pts.push_back(Point(bp.x + (r * 3) * i + (1.5 * r), bp.y + j * triangle_h));
}
}
}
};

void rh_tiling::draw_lines() const
{
for (int i = 0; i < pts.size(); i++) {
Regular_hexagon(pts[i], r).draw_lines();
}
};

int main()
try
{
Point tl(100, 100);
Simple_window win(tl, 720, 400, "Simple Window");
Point center(win.x_max() / 2, win.y_max() / 2);

rh_tiling myTiling(Point(50,100),50,5,6);
myTiling.set_color(Color::red);

win.attach(myTiling);
win.wait_for_button();
}
catch (exception& e) {
cout << e.what() << endl;
return 1;
}
catch (…) {
cout << "Exiting" << endl;
return 2;
}
[/code]

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