Bjarne Stroustrup “Programming Principles and Practice Using C++”
Chapter 13 Exercise 2
Using GUI library called FLTK (Fast Light Tool Kit, “full tick”).
Output:![]()
[code language=”cpp”]
// Philipp Siedler
// Bjarne Stroustrup’s PP
// Chapter 13 Exercise 2
#define _USE_MATH_DEFINES
#include "Simple_window.h"
#include "Graph.h"
#include <cmath>
using namespace Graph_lib;
struct MyBox : public Shape
{
MyBox(Point origin, int width, int height, int radius) : o(origin), w(width), h(height), r(radius) {
a1 = Point(o.x + r, o.y);
b1 = Point(o.x + w – r, o.y);
b2 = Point(o.x + w, o.y + r);
c1 = Point(o.x + w, o.y + h – r);
c2 = Point(o.x + w – r, o.y + h);
d1 = Point(o.x + r, o.y + h);
d2 = Point(o.x, o.y + h – r);
a2 = Point(o.x, o.y + r);
a3 = Point(o.x + r, o.y + r);
b3 = Point(o.x + w – r, o.y + r);
c3 = Point(o.x + w – r, o.y + h – r);
d3 = Point(o.x + r, o.y + h – r);
};
void draw_lines() const;
private:
Point o;
Point a1, a2, b1, b2, c1, c2,d1 ,d2;
Point a3, b3, c3, d3;
int w, h, r;
};
void MyBox::draw_lines() const
{
if (color().visibility()) {
fl_line(a1.x, a1.y, b1.x, b1.y);
fl_line(b2.x, b2.y, c1.x, c1.y);
fl_line(c2.x, c2.y, d1.x, d1.y);
fl_line(d2.x, d2.y, a2.x, a2.y);
fl_arc(o.x, o.y, r+r, r+r, 90, 180);
fl_arc(o.x + w – (r+r), o.y, r+r, r+r, 360, 90);
fl_arc(o.x + w – (r + r), o.y + h – (r + r), r+r, r+r, 270, 360);
fl_arc(o.x, o.y + h – (r + r), r+r, r+r, 180, 270);
}
}
int main()
try
{
Point tl(100, 100);
Simple_window win(tl, 600, 400, "Simple Window");
MyBox testBox(Point(100, 100), 300, 100, 15);
testBox.set_color(Color::red);
win.attach(testBox);
win.wait_for_button();
}
catch (exception& e) {
cout << e.what() << endl;
return 1;
}
catch (…) {
cout << "Exiting" << endl;
return 2;
}
[/code]